Welcome to my CGI blog site. Here is a little space on the web for me to show my CGI work. I feel its important to inform visitors to my blog site that all 3D models and custom textures have been created by myself and not downloaded from various websites. Anyone with some knowledge of rendering can download 3D models and setup scenes where as I pride myself on doing my own modelling and texturing. All images are copyright of L.Hoyte and can be used with written permmision only.



Sunday, 10 February 2013

Back after a long break



I'm back after a long break and now with a few more skills under my hat. My render box had a hard drive failure nearly 2 years ago and I had not got around to getting it fixed. In the last 8 months I have been learning some electronics and this blog will now cover my tinkering along with my CGI and art and graffiti. Last weekend I decided enough was enough and time to get the render box back in action and did a little research and found out the hard drive failure was due to bad firmware on the drive. After a little more research I found out there was a fix involving talking directly to the drive via TTY. So some more research shows that my Arduino boards use USB serial to TTY for programming. So I shorted out the reset switch which stuck the Arduino processor in a frozen state and hard wired the serial pins straight into the hard drive via a bodged, temporary cable and after 30 minutes of stressing, viola , one working hard drive and one resurrected render box. So to mark the occasion I thought I would upload the one bit of CGI related imagery I have done over the last 2 years and it looks poor but it is very cool. The image below is a capture from my Xbox Kinect which has scanned my living room into a full 3D point cloud and then rendered out via MeshLab.