So I've been busy applying for work and not had much time to do much CGI. When I have found time I have been wrapped up playing with some new software and so I have decided to let the ship animation wait for a bit. As I am finding the character animation stuff so much fun I've been applying my new software and some new and old skills to character animation. The new software allows for a new take on texturing and I am slowly building up a preffered pipeline for character animation. Anyway, rather than go into the technical details of how its done, here is some of my current work. Oh and I now know that I desperately want some sort of MoCap solution as it makes character animation so much easier and so much more fun.
This little guy is a little freaky, its hard to put my finger on why he is freaky. I think its because he looks kind of real and not real at the same time.
Tuesday, 1 June 2010
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