Sunday, 10 February 2013
Back after a long break
Wednesday, 22 June 2011
Video of the 15th
http://youtu.be/QfOx1bRBe8s
A big, big, BIG thanks to the guys at Paint Shop Studio for a great day and I will be watching your business going crazy as your skills get the recognition they deserve.
Thursday, 16 June 2011
What a day
Massive thanks to everyone there who made me feel so welcome and special thanks to everyone for the hours spent in the pub afterwards - it was a true pleasure hanging out with such incredibly talented yet down to earth guys and girls.
Monday, 16 May 2011
Graphic Design
Friday, 18 March 2011
Tuesday, 18 January 2011
No updates
I have been playing with the MS Kinect for Xbox360 and hopefuly looking into ways this could be used for a great mo-cap solution and possible 3d scanning solution.
So watch this space.
Tuesday, 1 June 2010
Character Animation - Part 2
This little guy is a little freaky, its hard to put my finger on why he is freaky. I think its because he looks kind of real and not real at the same time.
Wednesday, 19 May 2010
Character Animation - Part 1
I have added some crew to the next still image. Can you spot them?
After some thought, I may have a new project idea and maybe I will build my own mocap solution. I have found some mocap software online and downloaded a trial and trying it out now but really need a good bit of space to do my acting to camera stuff. Watch this space for updates on my progress.Thursday, 13 May 2010
Modelling, texturing and animation - Part 2
Here are a few views of the ships new paintwork. I can see from these renders that I still have a lot of re-rigging to do and some of the textures need major tweeking.
Well now I am going to have to re-renderer everything for video but only after I get the ship 100% right. At least now I know exactly what I want, I can get everything planned and ready to render over the nights as I sleep.Tuesday, 4 May 2010
Character Modelling
Here is another character - I see this as a Judge or member of the house of Lords etc...
Here is a young afro woman character -
Young guy (mixed race) character -
Thursday, 29 April 2010
Modelling, texturing and animation - Part 1
Now for the animation - THIS IS THE WORK IN PROGRESS
I had to mess around with loads of test renders to make sure the waves were ok and put in a wake of the ship (which is hardly noticable). I am still unhappy with the movement of the sails but will correct that in another render tonight (hopefully). I have corrected the colour balance and brightness /contrast in After Effects and then added some audio in using Premiere but the sound is not 100% right.
I have now had another go at correcting the sails and they are not perfect but better than before. I have also added a second sequence showing the camera onboard the ship but again this will need re-rendering soon as its not correct, the camera moves to quick in places and items on deck do not make sense.
I just had to put it in a bottle. After that I had the idea of taking the cork out and letting the water run out. An odd image but I like it.
Here is a short animation using the ship in a bottle modelThe finished sequence will start with a long shot of the bottle with the camera panning in.
As it gets close you notice the ship in the bottle and the fact the bottle is dripping out water.
The the bottle disappears and we see the shots above of the real ship in a real ocean sailing toward the sun.
I then want a clunk and the sight fo the ship falling off the horizon before the camera pans back
to reveal the bottle (now virtually empty) and the ship (small once again) laying on the table in a small puddle.
Here are some more stills .

Tuesday, 27 April 2010
Architecture Visualisation - Part 2

Here is another render but I preffer the colour in the first image.
More playing with light and adding detail.
ALL IMAGES LINK OFFSITE TO MY INTERACTIVE ARCHITECTURE 3D WEB PAGE
Graphic Design
One idea was Pixel Farmers. As usual I had an instant image in mind and started to put it together in Max. This next image was just a test to see how a 3D pixelated character came out. Eventually these characters will be pixel farmers on a pixel farm. I added the pixel farmers text but I do not think its right for this image. The two 3D pixel box men shaking hands does seem to work and may have uses elsewhere. I do need to make a cleared definition between the floor and the chrome (right most) figure.
What I have noticed now is the nice pixelated feel to the shadows. This has given me another idea for an image of a real person or object but where the shadow is that of a pixelated object or person.
Anyway, back to the 3D pixel farmer idea. I did some texturing and added this crop effect I quite like but I am not sure about the composition.
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Wednesday, 21 April 2010
Commercial Design
Sunday, 18 April 2010
Experimental Images
This following image was an experiment with HDR tonal adjustment on CGI image. Althought I am deeply unhappy with the image compostion and angle I do like the unworldly, slightly fairytale, feel to it.

Ok, a long term goal of mine has always been to accurately model my own head. This is the current and best attempt so far. I threw this image together out of a couple of test renders, one using the proper texture map and ther using a chrome texture both images using HDR light probes for lighting and reflection.
Here I was just messing around with CGI mixed into real photos. 
Ok - Time for a break from all that 3D stuff and a chance to relax and mess around with good old photoshop. I just wanted to make something more graphic than photographic and wanted to play with strong colours like in the multi-colour 3d laserscan Buddha picture. In the end I settled for just black and white and wanted the image to play with the difference between the swan and the water ripples. I still feel this would make a cool T-shirt design if I could work out what to put on the other side of the T-shirt..

Friday, 16 April 2010
Laser scanning
In the mean time my previous scanning with my £30 scanner produced the following (with a little artistic license and alot of photoshop).
I do like this image. I love the roughness and brightness of the colour, its pop art feel, like thrown paint.Thursday, 15 April 2010
Interior Visualisation
This first image is my take on modern interior but I must admit I am probably out of fashion but I just made the room up how I like the interior designed.
This is an earlier render of the room shown above. I was playing with interior lighting and liked the mix of blue walls/lighting and the light brown of the wood and leather seats etc. which created a more night time/man-made light lit view of the room. The focus was faked in photoshop in post production. I could have easily rendered in the focus effect at render time using Max but I can do it just as quickly by faking it in photoshop and I have more control in photoshop. I wanted the desk and chairs to stay in focus and the back ground to loose focus. The only problem I have with the end result is it makes this feel like a photo of dolls house, like everything is in minature.
I wanted a simple object to play around with materials and rendering and light. After some thought I realised why not model the chair I'm sitting on and then I started on my desk but decided to model something I would rather have as my desk rather than what I currently have.So here is the first test rendering of the desk and chair I designed, created as a first look at how it renders after modelling for a few hours. I liked the style of minamalism in this test render and just had to save it as an image.

3D Modelling from Photographs

After cleaning up the following old photo I decided to research the DFP racing car feature in the photo. After finding more reference photos I built the following CGI model of the car.

This final image was created by mixing the CGI with and old photo to try and bring the car back to life in a way I had never tried before.
3d Modelling and Textures - Part 1
Architecture Visualisation - Part 1

Welcome to my pixel playground.
I feel its important to inform visitors to my site that all 3D models used in my images are my own and modelled by myself. Anyone with a little rendering experience can download models and setup scenes for rendering where as I pride myself on doing my own modelling and texturing.




With the exception of FreshDefinition the companies advertised here are not real. I must admit I do enjoy making up businesses to advertise.


